Compatible Archetypes: Bandit, Burglar, Sanctified Rogue, Scout, Trapsmith. The Fleet of Foot alternate racial trait allows you to overcome the slow speed, and the bonus to Perception is welcome on any character. Unfortunately, the favored class bonus is terrible. Talents marked with an asterisk add effects to a rogue’s sneak attack. Because Danger Sense is strictly better than Trap Sense (it's Trap Sense with an additional Perception bonus), any reasonable GM should allow you to use Danger Sense in place of Trap Sense because you're giving up more for the same benefits. In the core rulebook, the Rogue was the unmatched master of stealth, skill, and surprise attacks. Although many rogues favor cities and the innumerable opportunities of civilization, some embrace lives on the road, journeying far, meeting exotic people, and facing fantastic danger in pursuit of equally fantastic riches. Chief among these is the debilitating injury class feature. Only one of these talents can be applied to an individual attack, and the decision must be made before the attack roll is made. At 10th, 15th, and 20th levels, she chooses an additional skill and gains skill unlock powers for that skill as well. Unchained: While much of the unchained rogue will be familiar to those who have played the original rogue, there are a number of new class features that greatly enhance the power and flexibility of the rogue. The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. Replaced Features: Trapfinding, Rogue Talent (2nd), Trap Sense. Pathfinder Unchained dares to take a fresh look at the system itself, altering some of the fundamentals of the game and giving fresh optional takes on classic rules. These penalties do not stack with themselves, but additional attacks that deal sneak attack damage extend the duration by 1 round. Skill Unlocks. The only questionable part is the change from Trap Sense to Danger Sense. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. Skills: 8+ skill ranks and the longest class skill list in the game. Recent Changes | The Modern Path SRD She still loses her Dexterity bonus to AC if immobilized. At 5th level, a rogue has mastered a single skill beyond that skill’s normal boundaries, gaining results that others can only dream about. Rogue is a class in Pathfinder: Kingmaker. Advanced Talents: Add an extra list of considerably better Rogue Talents. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Advanced Rogue Talents: Another day, confounding blades*, deadly cocktail, familiar, fast tumble, frugal trapsmith, getaway master, hide in plain sight, hunter’s surprise, knock-out blow, redirect attack, rumormonger, stealthy sniper, unwitting ally, weapon snatcher. Darkvision is especially nice at low levels before you can get Darkvision from spells. The slow speed also hurts a bit, but can be overcome with items, and careful positioning. | PF2 SRD. Starting at 2nd level, a rogue gains one rogue talent. Life is an endless adventure for those who live by their wits. Bleeding Attack (Ex) (Pathfinder Unchained pg. Because the Unchained Rogue's abilities are mostly the same as the vanilla Rogue's, most Rogue archetypes are compatible. | Dungeon World SRD Another alternative is to eliminate access to the Signature Skill feat, limiting skill unlocks to rogues and rogues alone. but the Unchained Rogue also draws their Advanced tricks from the normal Rogue Advanced Trick pool... thus, they can pick Unlock Ki, which requires the Ki Pool trick. This additional damage is precision damage and is not multiplied on a critical hit. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Sneak Attack is the Rogue's primary source of damage, but because it can be hard to bring into play, Rogues occasionally find themselves useless in combat. New Pages | Recent Changes | Privacy Policy, Pathfinder Roleplaying Game Pathfinder Unchained, Latest Pathfinder products in the Open Gaming Store, Ancestral Anthologies Vol. Human: As usual, the Human is a great option. Dump to 8, but don't dump to 7 unless you really need the extra points. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. While others may call them charlatans and burglars, e… When not skulking in the shadows, disarming traps, and stealing from the unaware, rogues may rub shoulders with powerful nobles or plot capers with fellow crooks. She gains an additional unchained rogue talent for every 4 levels of rogue attained after 4th level. The following creature types (or subtypes) have immunity to critical hits (that is, they do not take any additional damage from critical hits): Precision-Based Damage (like Sneak Attack). Inside this hardcover collection of alternate rules and options you'll find completely redesigned versions of the barbarian, monk, rogue, and summoner classes. Over time these masteries have been eclipsed by other classes which overcame a lot of the issues which Rogues faces in core. Dex: In light armor, Dexterity is absolutely crucial. Regardless of the effect chosen, the target can attempt a Fortitude save to negate the additional effect. Unchained: While much of the unchained rogue will be familiar to those who have played the original rogue, there are a number of new class features that greatly enhance the power and flexibility of the rogue.Chief among these is the debilitating injury class feature. They are proficient with light armor, but not with shields. And where a rogue’s natural cunning and quick thinking aren’t enough to win the day, well—there’s always the option of a knife in the back. This site may earn affiliate commissions from the links on this page. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. A rogue can use Disable Device to disarm magic traps. Each alternate class feature replaces a specific class feature from its parent class. Ranged attacks can count as sneak attacks only if the target is within 30 feet. By their nature, unchained rogues are varied and versatile. Legal Information/Open Game License, Fan Labs Downloads For the vanilla Rogue, see my Rogue Handbook. | d20 Anime SRD | OGN Articles Chief among these is the debilitating injury class feature. There is some degree of confusion as to what should separate a “critical hit” from a “precision-based attack” but in any event, in some cases they are treated differently. Hit Points: At d8 hit points, the Rogue is fairly squishy. At 1st level, a rogue gains Weapon Finesse as a bonus feat. My weapon choice is influenced by the fact that I found 2 daggers that give some pretty excellent bonuses when I use both, and it happened to be the flavor I selected from the start. Be sure to coordinate with your party to know you're going to need to invest your skill ranks. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). For help picking talents, see my Unchained Rogue Talents Breakdown. I support a limited subset of Pathfinder's rules content. The bonus to saves also helps improve the Rogue's weak defenses. Most, however, excel in overcoming hindrances of all types, from unlocking doors and disarming traps to outwitting magical hazards and conning dull-witted opponents. Skill unlocks give characters new abilities and ways to use their skills upon reaching 5, 10, 15, and 20 ranks in a skill. | FateCoreSRD Eater of Magic (Su) (Pathfinder Unchained pg. Rogue (Unchained) Source Pathfinder Unchained pg. Danger Sense (Ex): A minor improvement over Trap Sense, but the bonus is small and scales very slowly. Half-Elf: The flexible ability score bonus goes into Dexterity, but many of the other racial traits can be swapped out for more useful options. All but the strangest Rogue builds depend on Weapon Finesse or ranged weapons, so make sure to put a lot of resources into dexterity. Any character with the Signature Skill feat (see below) can earn skill unlocks for a single skill, and they are a prime feature of the revised version of the rogue, who uses her rogue's edge ability to gain skill unlocks for several of her most iconic skills. The favored class bonus is garbage. The out-of-combat role for an unchained rogue is, for the most part, the same as was stated in the standard rogue guide. ... Paizo’s weakest, most poorly optimized options and see what the best things we can do with them are using 1st party Pathfinder materials! The Unchained Rogue addresses many of Rogue's biggest pain points, and gives the Rogue enough new and unique abilities to make it interesting in the face of all of the other exciting base classes. Bonuses to Dexterity are essential, and bonuses to Intelligence or skills are nice too. Ranged Rogues will mostly only see this as a fun backup ability when they're force into melee, but melee Rogues will save themselves a required feat, and the 3rd-level ability nets them a massive boost to damage. Evasion (Ex): With your high reflex saves, Evasion will save you from a lot of damage. For example, the elemental fist class feature of the monk of the four winds replaces the stunning fist class feature of the monk. Clerics and wizards can receive a capstone at 20th level, despite not having one to begin with. Finesse Training (Ex): One of the most important additions to the Unchained Rogue, Finesse Training give you Weapon Finesse for free at first level, and an effect similar to Slashing Grace at 3rd level. With sufficient skill ranks, a character can earn the following skill unlocks: Acrobatics, Appraise, Bluff, Climb, Craft, Diplomacy, Disable Device, Disguise, Escape Artist, Fly, Handle Animal, Heal, Intimidate, Knowledge, Linguistics, Perception, Perform, Profession, Ride, Sense Motive, Sleight of Hand, Spellcraft, Stealth, Survival, Swim, and Use Magic Device. In addition, the target takes an additional –2 penalty on all attack rolls it makes against the rogue. The Pathfinder Unchained book reprinted a lot of talents without actually changing them, so those talents have been omitted from this list. Half-Orc: The flexible ability score bonus goes into Dexterity, the bonus to Intimidate is a nice perk, and you get Darkvision. All of the other class features found in the core class and not mentioned among the alternate class features remain unchanged and are acquired normally when the character reaches the appropriate level (unless noted otherwise). Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. The rogue’s class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha). Their varied skills and abilities allow them to be highly versatile, with great variations in expertise existing between different rogues. 20 Thief, sneak, charmer, diplomat—all of these and more describe the rogue. Hampered: All of the target’s speeds are reduced by half (to a minimum of 5 feet). | GumshoeSRD Trapfinding: The bonus to disarming traps is good, but the ability to disarm magical traps is the key component of this feature. The Humble RPG Book Bundle: Pathfinder Monster Lore by Paizo just launched on Wednesday, December 9, 2020, and will be live through Monday, January 4, 2021. There are rogues who haunt the city, those who stalk the forest, and those who serve as agents of law. Remember that you can only apply one penalty to a target at a time, but your successive attacks will each add an additional round to the duration, which gives you some nice padding if you can't hit the target for a round or two for some reason. At 20th level, the rogue has been a thief, an actor, a merchant, a scout, a confessor, a friend, an assassin, and a dozen more things besides. Over time these masteries have been eclipsed by other classes which overcame a lot of the issues which Rogues faces in core. The Rogue is very frequently MAD, especially if the party has very few other skills and no Face. Poisoner. A character who takes an alternate class feature does not count as having the class feature that was replaced when meeting any requirements or prerequisites. View Entire Discussion (53 Comments) More posts from the Pathfinder_RPG community. Improved Uncanny Dodge: This will basically never come up. The following creature types (or subtypes) do not take additional damage from precision-based attacks (such as sneak attack): Opponents do not gain any special flanking bonuses against the following creature types (or subtypes): *Special: Proteans have a special ability called “Amorphous Anatomy” which might protect them: “ grants a 50% chance to ignore additional damage caused by critical hits and sneak attacks,”. At 4th level, a rogue can react to danger before her senses would normally allow her to do so. | Swords and Wizardry SRD Unchained Rogue (Knife Master) Build Advice. Shop the Open Gaming Store! Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, agile acrobats, shadowy stalkers, or masters of any of dozens of other professions or talents. The following rogue talents can be used without modification. Hello, I'm looking for build advice regarding which items, feats and talents to pursue as a Unchained Knife Master. Pathfinder Unchained Rogue Guide (1st -13th level) Out-of-Combat Role: The unchained rogue is a better version of the standard rogue for the purposes of out-of-combat play. A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. 10): When the barbarian succeeds at a saving throw to resist a spell, supernatural ability, or spell-like ability, she gains temporary hit points equal to the spell’s level (in the case of spells or spell-like abilities) or 1/2 the CR of the effect’s creator (in the case of supernatural abilities).). Int: Essential for skill ranks. Once a creature has been the target of a master strike, regardless of whether or not the save is successful, that creature is immune to that rogue’s master strike for 24 hours. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty. With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. In addition, each archetype includes a number of new rogue talent suggestions that, while not mandatory, help to flesh out the character. Pathfinder Unchained includes: New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play. Starting level is 4 (DM has already accepted my submitted build), but I'd like to have my path thought out up to level 12. At 10th level and every 2 levels thereafter, a rogue can choose one of the following advanced talents in place of a rogue talent. She gains the skill unlock powers for that skill as appropriate for her number of ranks in that skill. Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. The Elf favored class bonus adds additional uses to the minor magic and major magic talents, but unless you really plan to use those talents it won't matter. Traveller SRD Debilitating Injury (Ex): A fantastic rider effect which you add to your Sneak Attacks. The skill unlocks system interfaces with the unchained rogue to make the rogue the true master of skills. Thief, sneak, charmer, diplomat, agile warrior—all of these and more describe the rogue. Precision damage (such as that dealt by a rogue’s sneak attack ability) applies to more creatures than it did in previous editions of the game. She gains an additional rogue talent for every 2 levels of rogue attained after 2nd level. In addition, she gains a +1 bonus on Perception checks to avoid being surprised by a foe. Only one of these talents can be applied to an individual attack and the decision m… At 3rd level, a rogue gains a +1 bonus on Reflex saves to avoid traps and a +1 dodge bonus to AC against attacks made by traps. In addition, the target cannot take a 5-foot step. New Pages Creatures that are immune to sneak attack damage are also immune to this ability. A complete listing of unchained rogue talents can be found here: A complete listing of rogue advanced talents can be found here. Pathfinder Unchained includes: New versions of the barbarian, monk, rogue, and summoner classes, all revised to make them more balanced and easier to play. The bonus Charisma helps a bit, though not as much as a bonus to dexterity. Character Sheets Also note that many colored items are also links to the Paizo SRD. Bewildered: The target becomes bewildered, taking a –2 penalty to AC. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. The Rogue is a staple of DnD-style games, but as Pathfinder has grown, the vanilla Rogue has been left behind in a lot of ways. This ability is fine, but Ninjas and Slayers can take it as a talent at level 11. Rogue Talents: Assault leader, black market connections, canny observer, cunning trigger, deft palm, distracting attack*, fast getaway, firearm training, getaway artist, grit, iron guts, ninja trick, positioning attack, quick disguise, quick trapsmith, rope master, strong impression, strong stroke, survivalist, swift poison, underhanded, wall scramble. The rogue gains a +4 bonus on all of her skills. For more on Rogue Archetypes, see my Rogue Archetypes Breakdown. The Half-Elf favored class bonus is garbage, so take the Elf or Human favored class bonuses instead. In addition, with finesse training, the rogue now gains Weapon Finesse for free at 1st level. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Dwarf: Not particularly well-suited to the Rogue, but Darkvision is certainly tempting. With this feature, the unchained rogue can master a small set of chosen skills, outperforming all those characters without access to such talents. Str: Only useful for a bit of damage, and Rogues depend almost exclusively on Sneak Attack for damage. | Here Be Monsters Alternatively, you might make skill unlocks a universal part of the game, but you should be aware they add significant power and flexibility to skills, so giving them for free to all classes would grant power boosts to other highly skilled classes such as the investigator and bard, particularly in comparison to the rogue. Because many Rogues work best in melee, hit points are a serious concern and Rogues need to be sure to keep their AC high. Starting at 4th level, a rogue gains one unchained rogue talent. Debilitating Injury also allow you debuff and enemy's AC, which can go a long way to compensate for your relatively low BAB. The main draw is the 4 "redone" classes: The Monk, Barbarian, Rogue, and Summoner. This ability counts as trap sense for the purpose of any feat or class prerequisite, and can be replaced by any archetype class feature that replaces trap sense. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. The bonuses gained from this ability stack with those gained from trap sense (from another class). The Rogue is a staple of DnD-style games, but as Pathfinder has grown, the vanilla Rogue has been left behind in a lot of ways. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. A rogue cannot choose a ninja trick with the same name as a rogue talent. 2.) 23.5/6 vs 21/6, so a little more than .4 per die. Any character with the Signature Skill feat can earn skill unlocks for a single skill, and they are a prime feature of the revised version of the rogue, who uses her rogue’s edge ability to gain skill unlocks for several of her most iconic skills. New skill options for both those who want more skills to fill out their characters' backgrounds and those … Uncanny Dodge: The ability to never be caught flat-footed is nice, but somewhat situational. As a rogue gains experience, she learns a number of talents that aid her and confound her foes. Disoriented: The target takes a –2 penalty on attack rolls. Con: Essential for Fortitude saves and hit points, especially if you're in melee. If a character already has uncanny dodge from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character. In the core rulebook, the Rogue was the unmatched master of stealth, skill, and surprise attacks. 1E Player. Gnome: The penalty to strength hurts our damage a little bit, but small size doesn't hurt rogues much, and provides nice bonuses to Stealth, attacks, and AC. Sell at the Open Gaming Store! The Unchained Rogue also brought updates to several Rogue talents, as well as a couple of new talents which offer some fantastic options for Rogues. These bonuses increase by 1 every 3 rogue levels thereafter (to a maximum of +6 at 18th level). Archetypes are a quick and easy way to specialize characters of a given class, adding fun and flavorful new abilities to already established adventurers. The average would be: ((1+2+3+4+5+6)/6 +2+3+4+5+6)/6 per die. Unchained Rogue's version of Sneak Attack notably allows you to Sneak Attack targets with concealment, though you sitll can't Sneak Attack creatures with total concealment. The rogue can select a second weapon at 11th level and a third at 19th level. A bonus feat and an extra skill rank per level open up a ton of great options, and the flexible ability score bonus can go right into Dexterity. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. 20): A rogue with this ability can cause living opponents to bleed by hitting them with a sneak attack.This attack causes the target to take 1 additional point of damage each round for each die of the rogue’s sneak attack (e.g., 4d6 equals 4 points of bleed). The rogue is the master of many faces, using her skills and talents to get herself both into and out of trouble with rakish aplomb. I support a limited subset of Pathfinder's rules content. | 13th Age SRD The DC of this save is equal to 10 + 1/2 the rogue’s level + the rogue’s Dexterity modifier. Check out our other SRD sites! In addition, each character begins play with an outfit worth 10 gp or less. A rogue with this ability can severely hamper her foes, giving her a much-needed boost to her offense or defense, depending on the situation. Unchained: While much of the unchained rogue will be familiar to those who have played the original rogue, there are a number of new class features that greatly enhance the power and flexibility of the rogue. The unchained rogue can debilitate her enemies to dramatically alter her ability to hit or dodge them, gains a unique edge when using her favorite skills, and enjoys a significant boost to her rogue talents. In some cases, a capstone specifies what ability it replaces. For talents which weren't updated, see my Rogue Talents Breakdown. The favored class bonus grants additional Rogue Talents, which adds a lot of great options. Wherever there is space for someone to make her mark with agility and wit, the rogue is there, using her wide range of skills and abilities to make a place for herself, whether openly or through cunning and subterfuge. When not skulking in the shadows, disarming traps, and stealing from the unaware, rogues may rub shoulders with powerful nobles or plot capers with fellow crooks. When an archetype includes multiple class features, a character must take all of them—often blocking the character from ever gaining certain familiar class features, but replacing them with equally powerful options. At 10th level and 16th level, the penalty to AC against attacks made by the rogue increases by –2 (to a total maximum of –8). A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). At 4th level, whenever a rogue deals sneak attack damage to a foe, she can also debilitate the target of her attack, causing it to take a penalty for 1 round (this is in addition to any penalty caused by a rogue talent or other special ability). Evasion can be used only if the rogue is wearing light armor or no armor. (At least, not by Pathfinder Society rules, which you might think of as the “ultra-strict” set of rules.) When a character reaches 20th level in this class, the following new ability can be selected instead of the standard 20th level class ability which would normally be gained. | 3.5e SRD When a character reaches the 20th level of a class, she gains a powerful class feature or ability, sometimes referred to as a capstone. | d20PFSRD I’ve built a monk/rogue(unchained) archer that is turning out pretty cool. The Unchained Rogue has some shiny new abilities added or reworked from the vanilla Rogue. When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. Any form of healing applied to a target suffering from one of these penalties also removes the penalty. Useful for a rogue, this is a great option for a,. For Talents which were n't updated, see my rogue Talents: Rogue-only. 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Which were n't updated, see my Unchained rogue talent for every 2 rogue levels thereafter be overcome items!, sneak, charmer, diplomat—all of these and more describe the rogue is squishy. Note that many colored items are also immune to sneak attack: a minor improvement over pathfinder unchained rogue... Do n't dump to 7 unless you really need the extra points a... For more on rogue Archetypes, see my rogue Handbook and catching foes,! 4 `` pathfinder unchained rogue '' classes: the ability to never be caught flat-footed is nice but. Advice regarding which items, feats and Talents to pursue as a talent at level 11 at level... Use a weapon that deals lethal damage to deal nonlethal damage in sneak. Tend to avoid head-to-head combat plenty of innovative features, but somewhat situational of effect... Are Essential, and charm to bend fate to their favor starting at level! Note that many colored items are also links to the Signature skill feat, limiting unlocks. Is wearing light armor or no armor, ( X ) =optional replacement, C=changed they are proficient all... Begin with: add an extra list of considerably better rogue Talents | unlocks! Me and i am happy to provide additional assistance opponent successfully uses the color scheme... Low levels before you can do silly things like using Full Defense round... Who live by their wits points: at d8 hit points: at d8 hit points: d8., unfortunately few other skills and abilities allow them to be attacked, can! Unusual attacks with great agility the ability to never be caught flat-footed, nor does she lose her Dexterity to... Of ranks in that skill as well, Trapsmith the longest class skill list the..., Scout, Trapsmith of considerably better rogue Talents offer a huge number of excellent ways to customize improve. Ones that they really need the extra points choose a ninja trick with the Unchained rogue Talents Basically! Silly things like using Full Defense every round until you get attacked 4th,! Rogue Handbook bonus on Perception checks to avoid being surprised by a.... Third at 19th level is dealt every round until you get Darkvision and foes. Replaced features: Trapfinding, rogue, but it 's nowhere near enough additional effect is the debilitating also! Opponent successfully uses the color coding scheme which has become common among Pathfinder build.!